In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
In this course by Sven Völker, the participants would receive a series of prompts to experiment with each week and then exchange feedback in group discussions. The goal of the course was to experiment and liberate ourselves from the typical workflow, to try different things and be bold in the process. This allowed the students to work for themselves instead of trying to satisfy another persons idea.
This is a visualization of the whole course inspired by the Experiment 8, the course is represented as a path in a board game with the different stages and characters we went through. From the beginning of the course with the small introduction videos to the online interviews with different designers and of course with each experiment. This is nonetheless my path and experience in this course; as seen in the image below the „player“ does not travel in order through the experiments.
I found most difficulties in this experiment as in the others, no matter what picture I took it always left me unsatisfied. I decided to look at the concept of the experiment from a different angle and so I found inspiration. Ransom Riggs like collecting old and pictures, he is also the author of the book series Miss Peregrine´s Home for Peculiar Children. The pictures collected by Riggs over the years inspired the plot of the books; the first one was written through randomly selected pictures that led the author through the story and its characters. The following books were also inspired by the images but Riggs selected them more carefully. I decided to try the first method to write stories and made a quest of finding old and peculiar pictures to write my story with.
This experiment is related to the experiment #3, after designing our movie we shall think about a specific scene where one of our characters wakes up and there is a cameo to her bedside table. Which Books can we find in that table? Our experiment was to design the cover for those books.
I took some time to think what kind of book would the main character look for when she starts unraveling the mystery about the egg. Therefor I redesigned a book about stones and crystals, the autor names and synopsis are taken from different books related to the topic and then changed a little bit. The second book cover I redesigned was about greek mythology and legends, focusing on the story of an emperor that could transform everything he touched to gold. This was one of the stories that inspired me to imagine the plot of the movie.
Books have an amazing way of taking the reader into all kinds of places and make them feel like they really are there. I decided to write my manifesto as it were a book page and the books speaks directly to the reader, describing „his or her“ actions in the book, in the studio.
What is my cabinet?, what are those things that define me, those things I take everywhere I go?The things I cannot live without?
If Im keeping something without a function, its probably because of an emotional value related to it, or a good memory. These are the things on my current cabinet, the things that define different moments of my life and of my persona.
For this experiment I tried different things, first I wondered: what if famous paintings had a different name?, would it change the way we understand the painting or the value we associate with it? S o I picked some famous paintings and thought about names that could suit them, for some paintings I had to make an extra effort to find a different name or something slightly unrelated with the original title. Its interesting to see how much value the name „Monalisa“ has by itself, for this specific painting I wanted to find a title more common or less interesting, to make it feel like it was just another painting. For other paintings I went for a humorous title, mocking the real name in some cases, or playing with the character expressions.
This experiment was very stressful at the beginning, I left it behind and came back later with a new motivation. When I started this project I was more focused on the aesthetics of the board. There were many good ideas for the appearance of the board but the game itself was inexistent. This was a great deal for me because I enjoy a good board game. After reflecting on this experiment I finally brought myself to design the board game version of a popular card game in my country called „cuarenta“, it means forty (40) in spanisch. Forty is the number of points you need to win the game. In the process I faced many problems to solve so I could adapt the game to a board and something interesting happened; slowly I would start adding elements of other games and at the end I transformed into its own thing.
Something that I like about cards is that they are very versatile, and I wanted to implement that in my game. The game I´ve created can be played with normal cards, a piece of paper, dice and something to represent the figurines of the players. It can also be personalized for the players, making it faster, slower, easier or challenging. And I find this great because they could create their own game experience.
This was a group experiment, the topic was FernHeimWeh. The idea was to design typographic works related to heimweh and illustrated works related to fernweh. at the end, the works would be printed and placed randomly in a small booklet.
For Fernweh I drew a parrot and the tiny soap and shampoo bottles you get at hotels when you travel.
For Heimweh I thought about all the food I miss from my country and about my family